개발해야 할 가장 비싼 비디오 게임 목록
List of most expensive video games to develop![]() |
다음은 지금까지 개발된 비디오 게임 중 가장 비싼 게임 목록으로, 최소 총 비용은 미화 5천만 달러이며 인플레이션에 맞게 조정된 총 비용으로 분류됩니다. 대부분의 게임 예산은 공개되지 않기 때문에 이 목록은 업계 동향을 나타내지 않습니다.
목록
공식수치
취소된 게임
이름. | 취소된년도 | 개발자 | 출판인 | 플랫폼 | 개발비 (백만 US$) | 2022년 인플레이션에 따른 비용 (백만 US$) |
---|---|---|---|---|---|---|
헤일로 MMO (타이탄 프로젝트) | 2007–2008 | 앙상블 스튜디오 | 마이크로소프트 게임 스튜디오 | 창문들 | 90[39] | 122 |
우화전설 | 2016 | 라이온헤드 스튜디오 | 마이크로소프트 스튜디오 | 윈도우, 엑스박스 원 | 75[40] | 91+ |
이스 베가스 | 2009–2010 | 초현실 소프트웨어 | 워너브라더스. 인터랙티브 엔터테인먼트 | PS3, 윈도우, Xbox 360 | 40–50[41] | 54–67 |
볼트(작업 제목) | 2021 | 격납고 13 | 2K | 알 수 없는 | 53[42] | 53 |
비공식 수치
분석가 추정치
이름. | 연도 | 개발자 | 출판인 | 원본 플랫폼 | 분석가 | 기업/기관 | 개발비 (백만 US$) | 마케팅비용 (백만 US$) | 총비용 (백만 US$) | 2022년 인플레이션을 포함한 총 비용 (백만 US$) | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
그랜드 테프트 오토 V | 2013 | 록스타 노스 | 록스타 게임즈 | PS3, Xbox 360 | Arvind Bhatia | 스턴 에이지 | 137.5 | 69–109.3 | 206.5–246.8 | 259–310 | [43] |
레드 데드 리뎀션 2 | 2018 | 록스타 스튜디오 | 록스타 게임즈 | PS4, Xbox One | 마이클 파처 | 웨드부시 증권 | 170 | 170 | 198 | [44] | |
헤일로 5: 가디언즈 | 2015 | 343 산업 | 마이크로소프트 스튜디오 | 엑스박스 원 | 160 | 160 | 198 | [45] | |||
마블 어벤져스 | 2020 | 크리스탈 다이내믹스 | 사각형 에닉스 | PS4, 스타디아, 윈도우, 엑스박스 원 | 데이비드 깁슨 | 아스트리스 어드바이저리 | 170+ | 192+ | [46] | ||
파이널 판타지 VII 리메이크 | 2020 | 스퀘어 에닉스 사업부 1 | 사각형 에닉스 | PS4 | Yuhsuke Koyama | 시바우라 공업대학 | 144 | 144 | 163 | [47] | |
아툴 고얄 | 제프리스 & 컴퍼니 | <140 | <140 | <158 | |||||||
맥스 페인 3 | 2012 | 록스타 스튜디오 | 록스타 게임즈 | PS3, Xbox 360 | Arvind Bhatia | 스턴 에이지 | 105 | 105 | 134 | [48] | |
툼레이더 | 2013 | 크리스탈 다이내믹스 | 사각형 에닉스 | PS3, 윈도우, Xbox 360 | 빌리 피죤 | — | 100 | 126 | [49] | ||
레지던트 이블 2 | 2019 | 캡콤 | 캡콤 | PS4, 윈도우, 엑스박스 원 | 아툴 고얄 | 제프리스 & 컴퍼니 | <100 | <100 | <114 | [47] | |
헤일로 3 | 2007 | 번지 | 마이크로소프트 게임 스튜디오 | 엑스박스 360 | 마이클 파처 | 웨드부시 증권 | 30+ | 15–20 | 60+ | 85+ | [50] |
추정치 누르기
다음 예산은 특정 분석가나 회사의 이름을 밝히지 않고 언론사가 추산한 것입니다.
참고 항목
메모들
- ^ 이 게임의 플레이 가능한 요소들은 2013년에 처음 출시되었지만,[1] 이 게임은 최종 출시일이 발표되지 않은 상태로 얼리 액세스 상태에 있습니다.[2] 2021년까지의 개발 비용을 대표합니다.[3]
- ^ 오리지널 게임의[4] 경우 약 3억 1,600만 달러, 업데이트 2.0 업그레이드 및 팬텀 리버티[5] 다운로드 가능 콘텐츠의 경우 약 1억 2,590만 달러
- ^ 업데이트 2.0 업그레이드 및 Phantom Liberty 다운로드 가능 콘텐츠
- ^ 업데이트 2.0의 경우 미화 4,090만 달러, 팬텀 리버티 DLC의[5] 경우 미화 6,270만 달러
- ^ 예고 없는 게임[6]
- ^ a b 겐신임팩트는 당초 1억 달러의 예산 외에도 현재 진행 중인 개발을 위해 연간 2억 달러의 예산이 소요되는 것으로 알려졌습니다.[21]
- ^ 마케팅 비용으로 1,930만 달러, 물리적 복사본[33] 제작 비용으로 510만 달러
- ^ 라이선스료[34][35]
참고문헌
- ^ Rehard, Jef (August 22, 2013). "Gamescom 2013: Roberts demos Star Citizen's hangar module". Engadget. Retrieved September 8, 2022.
- ^ Lanier, Liz (May 6, 2019). "'Star Citizen': Still No Release Date in Sight, Work Environment is 'Chaotic' (Report)". Variety. Retrieved September 8, 2022.
- ^ a b c d "Cloud Imperium Financials for 2021". cloudimperiumgames.com. Retrieved December 29, 2022.
- ^ a b c "2020 results" (PDF). cdprojekt.com. April 2021. p. 2. Retrieved September 13, 2021.
- ^ a b c Dinsdale, Ryan (October 6, 2023). "CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch". IGN. Retrieved October 25, 2023.
- ^ a b c d Parijat, Shubhankar (December 19, 2023). "Marvel's Spider-Man 2 Had a Total Budget of $315 Million". GamingBolt.
- ^ a b c Fritz, Ben (November 18, 2009). "Video game borrows page from Hollywood playbook". Los Angeles Times. Archived from the original on March 30, 2019. Retrieved October 11, 2021.
- ^ "Essential 50: Final Fantasy VII". 1UP.com. Archived from the original on July 21, 2012. Retrieved April 22, 2013.
- ^ a b "Final Fantasy 7: An oral history". Polygon. January 9, 2017. Retrieved February 2, 2018.
- ^ Stanton, Rich (June 2, 2013). "Final Fantasy 7 retrospective". Eurogamer.net. Retrieved March 20, 2014.
- ^ a b c d Wood, Austin (June 28, 2023). "PlayStation accidentally reveals $200m+ development costs for Horizon Forbidden West and The Last of Us Part 2". GamesRadar+. Future plc. Archived from the original on June 28, 2023. Retrieved June 29, 2023.
- ^ a b c "What's it's really like to work in Game industry". YouTube. July 7, 2015. Event occurs at 42:38. Retrieved September 13, 2021.
- ^ Parijat, Shubhankar (December 19, 2023). "Marvel's Spider-Man: Miles Morales Has Sold Over 10.2 Million Units". GamingBolt.
- ^ Pham, Alex (May 21, 2012). "Bungie-Activision contract". Los Angeles Times. Retrieved December 2, 2014.
- ^ a b Dring, Christopher (May 11, 2018). "Eidos Montreal: "We have to try new models for single-player games"". GamesIndustry.biz. Gamer Network. Archived from the original on May 11, 2018. Retrieved May 12, 2018.
- ^ a b "Dead Space 2 Dev Says Game Cost $60M To Make And Sold Millions, But Failed Commercially". Retrieved August 18, 2018.
- ^ Androvitch, Mark (April 30, 2008). "GTA IV: Most expensive game ever developed?". Games Industry International.
- ^ "EA CCO: Battlefield 4 budget was $100 million". bfcentral. March 14, 2014. Archived from the original on October 23, 2016. Retrieved August 25, 2021.
- ^ a b Sheffield, Brandon (March 2, 2011). "GDC 2011: Yu Suzuki: 'Sega Will Probably Let Me Make Shenmue 3'". Gamasutra.com. Retrieved March 18, 2014.
- ^ Robinson, Martin (June 22, 2015). "Yu Suzuki wants $10 million to make a truly open world Shenmue 3". Eurogamer.
- ^ Anderson, Ethan (August 10, 2022). "Genshin Impact cost of development is (almost) the most expensive ever". PCGamesN. Archived from the original on August 10, 2022. Retrieved September 8, 2022.
- ^ Makuch, Eddie (September 9, 2015). "This is How Much The Witcher 3 Cost to Make". GameSpot. CBS Interactive. Retrieved August 25, 2021.
- ^ "How Much Does It Cost To Make A Big Video Game?". Kotaku. Retrieved October 4, 2014.
- ^ Mosca, Marco (June 18, 2013). "Watch Dogs, le très gros budget d'Ubisoft". Challenges. Archived from the original on May 14, 2016. Retrieved March 20, 2014.
- ^ "Ubisoft discusses next-generation game budgets". Eurogamer.net. May 16, 2012. Retrieved December 27, 2018.
- ^ Parijat, Shubhankar (December 19, 2023). "Ratchet and Clank: Rift Apart Sold 2.2 Million Units, Incurred an $8 Million Loss". GamingBolt.
- ^ Remo, Chris (November 5, 2009). "Yamauchi: Gran Turismo 5's Development Cost Hit $60 Million". Gamasutra.com. Retrieved March 18, 2014.
- ^ Brian Crecente. "The four lives of Epic Games". Polygon. Retrieved March 27, 2018.
By the end of the cycle, Gears of War 3 cost about four or five times more than the original to make.
- ^ Makuch, Eddie (January 9, 2017). "Gears of War: Judgment Cost $60 Million and Made $100 Million, Dev Says". GameSpot. CBS Interactive. Retrieved August 26, 2021.
- ^ a b c Purchese, Robert (April 19, 2013). "Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"". Eurogamer.net. Retrieved March 18, 2014.
- ^ a b c "Heavy Rain cost $52 million but made $130 million, you do the math". Engadget.
- ^ Alder, Davon (July 29, 2000). "Square Haven News / NTV Tokyo Interviews Hironobu Sakaguchi". squarehaven.com. Retrieved April 1, 2016.
- ^ a b c Blazewicz, Jacob (October 24, 2023). "Lords of the Fallen Devs Reveal Sales and Announce Major Changes [Update]". Gamepressure. Retrieved October 25, 2023.
- ^ "E.T. Starring in Sales of Toys". The New York Times. December 13, 1982. pp. D1, D8. Archived from the original on May 14, 2020.
- ^ Phipps, Keith (February 2, 2005). "Howard Scott Warshaw". A.V. Club. Retrieved June 16, 2016.
- ^ "Darksiders 2's $50 Million Budget Was "Ridiculous," Nordic Games CEO Says".
- ^ "Half-Life 2: $40 million in, still Steaming forward". Eurogamer. March 22, 2004. Retrieved June 16, 2016.
- ^ Eisenbeis, Richard (October 17, 2014). "The Long Development of Korea's Next Big MMORPG". Kotaku. Retrieved July 11, 2022.
- ^ Plunkett, Luke (April 13, 2010). "Why The Halo MMO Was Cancelled". Kotaku. Archived from the original on June 19, 2018. Retrieved April 12, 2016.
- ^ Frank, Allegra (May 12, 2016). "Report: Fable Legends was a $75M project 'nobody' wanted to work on". Polygon. Retrieved June 7, 2016.
- ^ Zelfden, N. Van (February 16, 2009). "What's Killing the Video-Game Business?". Slate. ISSN 1091-2339. Retrieved August 26, 2015.
- ^ Schreier, Jason (November 3, 2021). "Take-Two's 2K Cancels $53 Million Game From Hangar 13". Bloomberg News. Retrieved November 8, 2021.
- ^ "GTA V dev costs over $137 million, says analyst". gamesindustry.biz. February 1, 2013. Retrieved January 2, 2017.
- ^ a b Takahashi, Dean (October 31, 2018). "Red Dead Redemption 2 could hit 20 million in sales — and turn a profit — by December". VentureBeat. Archived from the original on November 1, 2018. Retrieved March 1, 2021.
- ^ Snider, Mike (October 26, 2015). "Microsoft's latest 'Halo' video game aims to power up Xbox One system". USA Today. Archived from the original on October 26, 2015. Retrieved December 4, 2022.
- ^ "Square Enix reports $48M loss following release of underperforming Marvel's Avengers". PC Gamer. Retrieved November 9, 2020.
- ^ a b Khan, Imad (August 1, 2020). "Like Old Hollywood Movies, Video Games Get a Polish for New Audiences". The New York Times. Retrieved December 15, 2022.
- ^ Nunneley, Stephany (September 8, 2011). "Max Payne 3 could cost Rockstar $105 million to develop, says analyst". VG247. Retrieved August 29, 2021.
- ^ Handrahan, Matthew (March 27, 2013). "Single-player IP will cause problems for Square Enix". Gamesindustry.biz. Gamer Network. Retrieved August 29, 2021.
- ^ Pham, Alex; Friedman, Josh (September 24, 2007). "'Halo 3' guns for $150 million". Los Angeles Times. Retrieved December 29, 2022.
- ^ Travers, Alan (February 1, 2013). "GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report". GamesIndustry.biz. Archived from the original on February 4, 2013. Retrieved September 9, 2013.
- ^ Fritz, Ben (January 20, 2012). "Star Wars: The Old Republic — the story behind a galactic gamble". Los Angeles Times. Archived from the original on October 6, 2014. Retrieved October 4, 2014.
- ^ Mackey, Bob (2014년 8월 14일). 게임의 최고의 성공 사례: 너무 인간적인. US게이머.
- ^ Schiesel, Seth (May 16, 2010). "Video Game Review - 'Red Dead Redemption' Brings Old West to Life". The New York Times. Archived from the original on February 28, 2014. Retrieved September 4, 2014.
- ^ Stuart, Keith (August 27, 2010). "Realtime Worlds: an inside story". The Guardian. Archived from the original on April 7, 2015. Retrieved September 29, 2015.
- ^ 프리츠, 벤 (2013년 8월 25일). "디즈니, 디지털 게임 점수 올리기 위해 새롭게 시도" 월스트리트 저널.
- ^ "20 of the Most Expensive Games Ever Made". GameSpot. Archived from the original on June 2, 2015. Retrieved June 8, 2016.
- ^ Kent, Gordon (March 1, 2017). "Edmonton's BioWare uses upcoming release of Mass Effect: Andromeda to push for industry tax credits". Edmonton Journal. Archived from the original on June 20, 2018. Retrieved September 22, 2018.
- ^ Bercovici, Jeff (November 26, 2012). "With 'Defiance,' Comcast's Syfy Bets $100M On Convergence Of TV And Videogames". Forbes. Retrieved April 19, 2016.
- ^ Evenson, Laura (September 9, 1994). "Video games getting movie-style premieres". San Francisco Chronicle. p. 15. Retrieved October 10, 2021 – via Newspapers.com.
- ^ Kronke, David (October 15, 1994). "It's Gonna Be a Video Jungle Out There: Video-game stars Donkey Kong and Sonic the Hedgehog will battle it out with new games backed by tech advances and mega-marketing". Los Angeles Times. Archived from the original on September 18, 2015. Retrieved May 26, 2020.
- ^ "Video game set during Cold War". Los Angeles Times. November 9, 2010. p. 23. Retrieved November 22, 2021 – via Newspapers.com.
- ^ Pham, Alex; Fritz, Ben (January 11, 2011). "DC Universe Online: $50 million gamble aims for audience that World of Warcraft 'can't touch'". Hero Complex – movies, comics, pop culture – Los Angeles Times. Archived from the original on January 19, 2014. Retrieved July 5, 2016.
- ^ Geoghegan, Kev (May 27, 2011). "Will L.A. Noire change the game for actors?". BBC News.
- ^ Casey Corr, O. (December 16, 1990). "Move To Level Two - Ho A Hurdle, Dodge A Fireball On The Way To Finding The Spirit Of America's Favorite Toy". Seattle Times. Archived from the original on June 28, 2018. Retrieved June 27, 2018.
- ^ "Nintendo fuels "Mario Mania" with "Super Mario Bros. 3"". The Indianapolis Star. April 9, 1990. p. 22. Retrieved February 20, 2021.
- ^ Long, Andrew. "Financial Fantasy X". RPGamer. Archived from the original on February 6, 2009. Retrieved November 21, 2008.
- ^ Ward, David (September 24, 2007). "Microsoft boosts 'Halo' hype". The Hollywood Reporter. Retrieved December 29, 2022.